Sunday, March 6, 2011

6.35 PRO TO 6.37 me-5 Without update ofw. (PSP 2000)


First, you need to install 6.35 PRO-B
1. copy UPDATE folder at ms0:/PSP/GAME/.
2. Put 6.37 official update at ms0:/PSP/GAME/UPDATE/637.PBP .
3. Run installer from xmb.
– features –
Hold R trigger and turn on the psp, you can enter recovery menu.
Hold Home button and turn on the psp, you can Boot OFW !!!!!!!
Add OPNSSMP option. Now you can run ISO without decrypt EBOOT.bin ,if ISO’s required FW is lower than 6.37.
You can set this option at “RecoveryMenu -> Advanced -> Advanced Config -> Excute OPNSSMP.bin” .
Prometheus ISO Loader(PIL) seemed not support 6.37 . If you use PIL, need decrypt EBOOT.BIN .

                                                       Download section: Click on image!!!
If u updated to 6.37 & Want 6.35 so download it 
Downgrader for FW 6.31/6.35/6.37 to Firmware 6.20 R1(non-psp go)

Official PSP Firmware 6.35/37 for PSP Go



Game Categories Light for 6.35 PRO and 6.37 ME - 3 Custom Firmware


 has updated the popular  plug-in by Bubbletune to support his  and firmwares. He has also included the source code.
  • Adds a new option called ‘By Category’ to your ‘Group Content’ menu.
  • Adds the ‘By Category’ option in the Square-button cycling.
  • Defaults to the ‘By Category’ option when you load the menu.
  • Introduces a subtitle that shows the game type and firmware limits.

    TO EDIT A title MAKE A NEW FOLDER IN GAME & PASTE INSIDE A HOME BREW
Ex:- X:/psp/game/homebrew/(gamename)/eboot.pbp

CLICK HERE TO DOWNLOAD




Plugins

Daedalus Version 64 Beta 3
some massive changes here as the  emulator jumps to Beta 3. Many top dev’s have been working hard on this latest release. So many improvements, just to many to list. Expect many games to run much smoother, better visuals and just overall awesomeness. Just watch how playable Zelda is in the below video.



DaedalusX64 Beta 3 changelog: (Its a big one..)
DaedalusX64 Beta 3 -- 25 February 2011
(Major changes since Beta 2 Update, See SVN log for full list)
———————-
Corn:
Screen zoom (up to 150%) to get rid of black borders
Show patch progress instead of black screen while patching (Corn/Salvy)
Optimization/Speed-up in Dynarec/Loop Opt. and simplified the Fragment Cache Hash
Z-fighting Fixed
Faster D-list processing for a speed-up
Faster  Fixed Point Matrix loading and other optimizations in rendering
Added option to use Cover-Flow or Classic GUI
Added battery info in pause menu (Salvy/psppwner300/Corn)
64 SaveState slots (psppwner300/Corn)
New faster Double Display List processing
16bit screen rendering (Using dithering for smoother colors)
Missing HUD(heart) fixed in OoT/MM
Faster texture check/hash
Faster audio conversion code and optimizations, fixed left/right sound swap
New DMA transfer mode using VFPU
Frame-rate limiter no longer stalls CPU
Added more patches in OSHLE GU function library using VFPU
Added Auto Frame Skip 1 & 2
Added hacks for Wonder Project J2, SM64 stars blend, Kirby 64 in DLParser_S2DEX_Bg1cyc & copy
Hack for alternative TLUT (MM, SSV, Animal Crossing, Sin and Punishment(Tsumi to Batsu) & FlyingDragon)
Hack for Wipeout, F-Zero and RR64 to proper Z-buffer rendering of geometry
When N64 uses Average as texture filter we do Bi-linear on PSP (Smooths Gex 3 and others textures properly)
Fixed Model-view matrices for Gex games to render properly
Added Blend Explorer now takes a selection from Combiner Explorer to test blends in real-time
Set Prim Depth works -> SSV, Road Rash, Glover, Rayman 2, Donald Duck
Insert Matrix works -> Kirby enemies and SSB animation
Force Matrix works -> Tarzan, Donald duck, Rayman2 and Star Wars Episode I -- Racer
Proper texture loading -> F-Zero, Flying dragon (menus)
Salvy:
New home button library (works on newer FW’s 6XX + button wrapper for easy usage)
New blender using a 16bit hash
Generic blend-mode (handles over 70% of all inexact blends)
Reworked COP1 Unusable Exceptions ( Increased compatibility greatly )
Added support for uCode tables and uCode definitions
Added a more robust and faster uCode cache (All used uCodes are retained, to avoid unnecessary hashing)
Reworked uCode detection (faster, and fixed several annoying bugs)
Simplified greatly interrupts
Implemented AI OS functions, also several fixes and optimizations throughout OSHLE
Updated Audio code base to latest Azimer’s plug-in (Salvy/Corn)
Implemented several custom uCodes (Conker, GE sky etc)
Recursive deletion + Reset settings/oshle cache
Deprecated RSP LLE emulation from PSP build
Properly transfer palettes to Video Memory after loading texture (Fixes annoying spots)
Added Forced Filtering, can be changed on Global Settings (Salvy and Kreationz)
Fixed memory region 0xA500 0xA5FF (Pokemon Stadium 1 and F-Zero(U) boot now)
Panic Button -> L-TRIG + R-TRIG + START pressed for 2 sec (Salvy/Corn)
Add compatibility for using gprof for profiling
Kreationz:
Update Screen only called once per frame (Fixes Flashing and Shaking)
Updated clipping code to latest version from Irrlicht Engine
Fix of IA4 textures (OoT’s Trees for example)
Fixed 4bpp texture padding
Grazz:
Implemented S2dex and Sprite2D
Auto uCode detector (Grazz/Kreationz)
Implement per game SaveState support
Howard0su:
Memory Access Optimization
Move Video Memory and Graphics Context initialization into system.cpp
Avoid strdup, use static array instead
Other Devs and People that helped greatly:
Added VFPU math (Zack/Corn)
Several improvements in our makefile (Maxijac)
Allows SaveState deletion (Maxijac)
Various improvements/updates to roms.ini (Wally, bdacanay, Yamagushi and Destroyer5150)
Cover-Flow Gui (Yamagushi)
Recommended Settings (Yamagushi)
Several custom blend-modes (Wally, Salvy, Kreationz, Corn, bdacanay, Darth_Sidious and NintendoBoy13)
Added ability to delete ROMs to GUI (psppwner300, Corn)

CLICK TO DOWNLOAD




6.20 TN-D Download

Change-log:

(6.20 TN-D)
————————
(Changelog)
- Added homebrew icon (thanks to PhysXPSP).
- Added full PSone gaming support (PSN PSone games, converted PSone games).
ICON0.PNG will be replaced if it isn’t 80×80, else pops.prx causes a crash (custom icon by PhysXPSP).
- Added KEYS.BIN creation (possibility to share PSN PSone games).
- Added possibility to resume unofficial PSone games on PSPgo.
- Added plugins support for PSone games.
- Added TiltFX(motion controller) and Action Replay(cheat device) support (thanks to HacKmaN).
- Added possibility to translate TN VSH Menu.
- Added possibility to use own font table for TN VSH Menu.
- Fixed flash0 protection bug.
- Fixed 32gb memory stick incompatibility.
- Fixed bug that causes a crash when you suspend the device (manually) in TN VSH Menu.
- Increased large memory to 51m






6.35 CFWs


6.35 PRO Update & Future

Dear users, thank you all for your regular patronage.

We again have news on the recent development of 6.35 PRO-B!
It’s now possible to play custom PSX EBOOT games – which marks one of two remaining big offline themed features we intend to implement into the PRO series custom firmware.
At the time of writing this article we are still ironing out a few remaining bugs which occur while playing Multi-Disc PSX EBOOT games, other than that though the implementation of PSX support is now complete.
I wish to use this chance to inform you all of the future plans we have for 6.35 PRO. There is one big remaining offline feature we wish to implement after PSX gaming, which we will include into a PRO-B subversion, like we did for A to A4, namely the often-requested recovery menu to enable plugins, etc. on the fly right on the PSP.
PRO-B will mark the last offline related version change for a while, after this it’s all about bugfixing problems you guys report and online themed programming for PRO-C.
PRO-C in turn, will be the last closed source release we intend to do for the PRO series custom firmware, all followup versions will be released including FULL gpl licensed sourcecode and documentation.
This marks our last and final attempt to rescue the PSP scene which became corrupted and despicable a long time ago… people flame each other over stupid shit everywhere (no PRO is better, NO TN IS BETTER, OMG how dare you dont use GEN, its stupid guys, stop it…), developers, instead of sharing their knowledge, hinder scene development by keeping their code under a lock, in terms of development that is… good examples of this behaviour are those of Total_Noob, Dark_Alex, Team Gen, etc…
Before someone tries to flame me for that statement please try to think about it yourself, we would have had a 6.X based custom firmware a long time ago, way earlier… if we had access to a working custom firmware sourcecode a long time ago… the way it currently is, every new iteration of custom firmware required a full reinventing of the wheel… instead of minor modifications of existing code.
And to ensure that the PSP remains alive, even after Sony drops it in favor of the NGP, we should work together on one good and stable codebase and improve it together, instead of fighting for something stupid like eFame which many developers obviously do.
The reason for our set time of opensourcing the PRO components is easily explained aswell: we intend to hand in 6.35 PRO-C as a Genesis Competition entry so we can get back the money we have invested in the scene so far… (3 PSPs of mine died in the progress of developing PRO for you guys… may they rest in peace), cause unlike Total_Noob, etc. we never cashed donation money from you guys for required Hardware making it quite a expensive task to develope PRO.
In fact it’s not a secret, we only got a total of 5$ donation – WORLDWIDE – by far not enough to cover our existing costs of development, so I think it’s just fair that we keep the source under lock till then so we can participate in the Genesis competition without someone hexediting our code to display a different version string (watch out for the m33_user faker who distributes our cfw under M33 label…).
Well, that sums up our current status and future plans for now guys, I will see you around the neighborhood, for latest builds check out http://pro.coldbird.co.cc – who knows, 6.35 PRO-B might be on there sometime soon…


Change-log:

  • [!] PSP Go can now resume paused PS1 EBOOTs
  • [+] New Recovery Menu Option to prevent PSP Go Savestate Deletion
  • [+] New Recovery Menu Option to disable Analog Stick (to prevent broken Analog Sticks from ruining your game)
  • [+] Heavily improved Plugin Compatiblity (give your previously unworking stuff a try)
  • [+] Added Recovery Menu Entry to XMB Menu
  • 51 Xtra MMS Space





Download Section:
•6.35 PRO B 2 UPDATER: 
•6.35 PRO Fast recovery